Hi, I’m Phil Baudoin, a France-based iOS developer Hi, I’m Phil Baudoin, a France-based iOS developer Hi, I’m Phil Baudoin, a France-based iOS developer
Portrait photo

I’ve been programming iOS applications for 15 years. I love working at the intersection of design and development - using programming to breath even more life into a design, or making sure the spirit of a design is preserved across devices, screen sizes, and platforms.

In my free time, I like swimming, hiking, reading, travelling, photography, and much more!

Work History

Cofounder / Developer, DartSide, Bordeaux, France

2023 – Present

Created a professional CAD app for sewing pattern drafting using Swift / SwiftUI, with a backend in Typescript


iOS Developer / iOS Services Team Lead, Withings, Paris, France

2019 – 2023

Developed features in Swift and Objective-C for the HealthMate companion app for Withings' connected devices

Managed the iOS Services team that launched the Withings+ subscription

Health Mate

Independent Developer, Paris, France

2017 – 2019

Independent developer, iOS applications (Swift), web sites (Vue JS), back-ends (PHP, Laravel)

Co-founder and developer - Baby Steps (iOS)

Baby Steps

Mobile Engineer, Adobe / Behance, New York City

2015 – 2017

Worked on the Comp iPhone and iPad app. Responsibilities included developing features such as the innovative “drawing gesture” interface. Objective-C, Swift, C++

Adobe Comp

Behance Ribbons

Developer / Senior Developer / Principal Developer, Firstborn, New York City

2009 – 2015

iOS Development (Objective-C), mobile app UX, websites (HTML, CSS, Javascript), back-ends (PHP)


Rochester Institute of Technology, Rochester NY, USA

2005 – 2009

  • Bachelor New Media Design & Imaging
  • GPA: 3.94 (highest honors)


  • National Merit Scholarship
  • Outstanding Undergraduate Scholar Award (2009)
  • RIT Presidential Scholar (2005 – 2009)


Programming 1 & 2, Client side, server side, client/server. Senior Project: iOS app that used device accelerometer to allow drawing shapes in 3D.